Design Technical Director
currently at Ubisoft Montreal
Hi, I’m a Technical Designer with an artistic background, always eager to discover new technologies, learn from others, and share my knowledge. Graduated from ENJMIN in 2018 (Game Design master’s degree), I’ve started by working on Beyond Good and Evil 2 (the upcoming Ubisoft AAA seamless action-adventure game), and then worked on the (sadly) cancelled remake of Prince of Persia: the Sands of Time at Ubisoft Montreal. I’m an enthusiastic and communicative person, not afraid to « get my hands dirty » to better understand how the engine and the features work, helping me to find the best solution for the game and the users – which led me to grow as Technical Director.
I studied fine arts for four years before (at Rennes 2 and the EESI Poitiers), which allowed me to increase my artistic culture and to try several media throughout my numerous experimentations. Eventually, I decided to come back to my old passion: video games. It’s, to my mind, a complete and versatile medium, allowing us to convey messages, share feelings, or just create a brand new world, with an incredible story.
Today, I’m glad to be part of this adventure and can’t wait to discover new challenges, whether technical or design – you can be sure that I will tackle them cheerfully ✨




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